|SCP-106 shortly after emerging from a wall.|
SCP-106, or "The Old Man" is a keter class SCP and the primary antagonist of SCP: Containment Breach Unity Edition. It was added in version 0.5.0.
Description[edit | edit source]
SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.
SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”.
SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.
In-game[edit | edit source]
SCP-106 is the primary antagonist of SCP: Containment Breach Unity Edition. Throughout the duration of the game, he will periodically appear, either through a nearby wall or through the floor, and begin to pursue the player at a pace slower than the player's run but faster than their walk. However, if the player gets too far ahead of SCP-106, he will teleport closer to them, sometimes next to them and sometimes in front of them. He will also leave a trail of slowing corrosion behind him. Should SCP-106 catch the player, they will receive about 20 damage and have a corrosion pool placed under them, inhibiting movement while SCP-106 prepares to attack again. This process continues until SCP-106 despawns, is forced to leave by a tesla gate or a safe room, or the player dies. If the player attempts to avoid SCP-106 by getting them stuck, SCP-106 will teleport to the player and kill them instantly.
Currently, SCP-106 does not have a containment chamber. However, in the future he will have a containment chamber located in the Super Heavy Containment Zone. It is unknown if SCP-106 will be able to be re-contained in a similar manner to the original SCP: Containment Breach as of now.
Trivia[edit | edit source]
- While in the original SCP: Containment Breach SCP-106 served the role of secondary antagonist game play-wise and tertiary antagonist story-wise, SCP-106 will be the primary antagonist of the game at least in terms of game play. As the story is not yet fully defined, it is unknown what role it will serve in that respect.
- SCP-106's theme was composed by FireFox who worked on the soundtrack for the original Containment Breach.